alice in wonderland wii walkthrough part 3

Sign up for the Gamezebo Daily Newsletter, Bertram Fiddle Episode 2, Chapter 4 guide: All puzzle solutions, Bertram Fiddle Episode 2, Chapter 3 guide: All puzzle solutions, #1 in Game Reviews, Walkthroughs and Tips. I also offer affordable testing and consulting for iOS developers. When complete, give the equipment to the Cook. To the left of the castle is a water trough. Head through and tap on the clock to see that it stopped at 5:15. Follow it to a backstreet, then after the scene, move to the next rooftop to access Wonderland. Perspecto: Walkthrough Guide and Solutions, Escape Game: “Sealed Love Letter”: Walkthrough, Samsara Game: Chapter 9 Walkthrough Guide and Solutions. Take the anvil, then leave the room and go up the stairs. Go back to the winter land and head to the castle. 16. When you find each one, give it to the Bookworm. Use the telescope to see the banner on the castle. Your cursor will change to walking Footsteps.

Go back through the pink door and head down the left path. And I guess that's it. Just tap on various areas until you find it. 65. I also offer affordable testing and consulting for iOS developers. 35. 57. Leave on the boat and climb back up the tree. 20. Look at the two new clues in your journal and use them to solve the chess puzzle.

Go upstairs to the Bedroom. There’s a locked suitcase here with levers that go up or down. While here, take the right path to a pink gate. 61. Finished first half of game. You need to use three fingers at the same time, one for each gear. Go all the way back and go through the pink door to summer. Once found, an item in your inventory will be fully colored.

38.

I finished the game while half asleep so ddnt really know what I did. 29.

Tap it and it will take you to a part of the castle you couldn’t access before. 60. Assemble the pieces of the invitation. Take the left door. 55. Earth element = front of the Duchess’ house. Enter the cave and pick up the knife. There’s a suitcase with a strange lock mechanism. Slide the tiles around so that the white key tile can enter the keyhole. 49. Click on the boat to sail to the Junk Lord.

The faucet cant be gotten until you get further in the clock tower. Assemble the boat plans. Leave that room and take a right. 47.

Enter through the doorway behind the guard, to the Courtroom. 26. 11. Then leave the room. Find 2 photos of Alice. Go back to the cave entrance and take the left path. 2. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Alice in Wonderland. Updates and Revisions # Version 1.0 5/9/2014 - Walkthrough started. Feel free to ask for extra help in the comments section. Also, tap on the watch to see that the White Rabbit’s clock stopped at 3:30 PM. The sofa chair will move aside, revealing a puzzle on the wall. See solution below. Click on the box to solve a slider puzzle.

Place the emblems in their slots by the knights. Check out my recommended list for other games you might like. Open the next door and continue straight. See solution below. When all three are open, the door will open. 33. APPRECIATE IT. Then leave the winter world.

and white face. Next, place the heart back in the robot again. Use the pick to get it loose. Then leave and go upstairs. Now we have a gold sword and bronze shield. Go back down to the Cellar, take the oil lamp from your inventory and place it on the lighted spot on the floor. 56. Go back inside the Duchess’ house. 46. Also, tap on the 1 near the candle to have it added to your journal. Click on Alice to pick her up, but instead you get a doll. 17. Read the note inside the envelope. 63. There’s a sign in the garden that says, “Save the kingdom, plant a tree.”. There’s nothing we can do here right now, so we’ll come back to it. Its in the clockmaker room. Head up the stairs and use the medium key to unlock the door. Give the combined ingredients to the Cook. Solve the puzzle and get another clue for your journal. There’s a brick wall there. Place the helm with the other and then turn both at the same time to lower the drawbridge. Go through. Tap the water to enter a room filled with water and a small waterfall. Head over the bridge to the campfire and take the grappling hook.

Start with the gear that is already turning. 69. 27. I thought it was in back right of first cell. Head through the other door.

Then leave the store. Go back to the hook room and add the gold inglot, anvil and stone/rock to the hooks in the right order. 15.

0 0 vote. Is it with the gear puzzle?

18. The clue isn’t helpful, though, because the lion heads are all the same. There’s a drawing on the wall.

Article Rating. Speak to the girl who is cooking. Use the Fire key on the Fire lock. 5/14 - Walkthrough finally completed. So we’ll come back later. A flying device will appear on the left side of the tree. 4. Click on the door to enter the house. 52. Face mask – Ive not gotten all 3 clues yet. The door will unlock when you match all four up. 45. Start with the gear that is already turning. 10. Enter and use the pick to remove the loose stones and get another runic stone. Continue on and take the stone (or rock) with the handle on it, then leave the castle. Sorry! So put the levers like so: Down, Up, Up, Down, Up. Use the knife to cut the red resin from the tree.

I somehow got 5 seeds- I was able to plant one of the seeds – changed the season, went back, climbed the tree to get the jug. Put the gears in their correct locations so that they all turn. Then solve a similar door puzzle and go through to the next car. Place the 11 piece in the center of the lock. Turn the handle to lower a banner. # 5. You have to solve the gear puzzle first. Head back to the four doors and go through the brown door for fall. Remember the loose rocks in the cave in the room with the anvil?

12.

He will challenge you to find several objects in the room.

Use the golden key to unlock the metal hatch and go through to Wonderland. It was South, North, North, South, North. 74. 48.

What do I do? Go to the exterior of the Duchess’ House and click on the Footman to talk to him. It’s a map!

By: MediaCity Games, [DKB url=”https://www.appunwrapper.com/Alice” text=”Download” title=”” type=”” style=”” color=”green” width=”” opennewwindow=”” nofollow=””].

Head down the middle path to see two doors. Follow these steps to plant the seed: Place the key on the big cage first, then the small cage. Go back to the roof and put the bird seeds in the bird feeder. 53. Also, take the sword mold. In first cell I thought. Monument Valley: Walkthrough Guide Chapter 7 (VII) The Rookery, Jenny LeClue – Playable Teaser: Walkthrough. No go back and down the right path. Take the anvil. The key goes in the lock. Then a doorway to the back will open. Go back down to the bottom of the well. 41. Go back to the spring land and head to the castle. Enter your email address to subscribe to this blog and receive notifications of new posts by email. I’m still working on the pipes puzzle. Put the hand mirror in the stand, then use the dials to rotate the two diamonds so they reflect light onto the candles and light them. Use the knife to cut off some blue resin from the tree. Go back to Alice’s Bedroom. Then enter the room to the left of the stairs. Now you have to rescue them! You’ll need to solve a slider puzzle to get her out. Looking for the first part of the walkthrough? Would love your thoughts, please comment. Go through to the door. Omg took me forever to figure this out- you have to take the original lever back from the first slot outside the cave.

The key needs to be cooled off. You need to solve it through trial and error. Go back and through the right door this time.

Go back to the Duchess’ house. Remember the loose bricks in the building near the tea party? There’s also four clocks in here that we have to set, but we’ll come back to it when we have all four times. This walkthrough includes tips and tricks, helpful hints, and a strategy guide to how to complete Alice … Go back all the way and climb up the vines to the hill. I’m stuck at the second fountain puzzle. Next Post Alice Trapped in Wonderland: Walkthrough Part 4. 59. Click to share on Facebook (Opens in new window), Click to share on Twitter (Opens in new window), Click to share on Reddit (Opens in new window), Alice Trapped in Wonderland: Walkthrough Part 2, Alice Trapped in Wonderland: Walkthrough Part 4, Adventure and Puzzle Games on iPhone and iPad. Click on the well to go back to Wonderland. Head back to the staircase and go down and through the front door to the street. Then take the shield mold from inside. I think its back right.

anybody know how to finish the game. I can’t open the orange door because there are only TWO bars on it. I’ll give you exact steps later. Give the completed game card to him. You need to stop the four circles so the arrows match up. Go through the yellow door for spring.

Focus on the fastest first and then get the other three. lol. Head inside. Go back and head inside to the furnace and solve the sliding blocks puzzle. 25. Alice in Wonderland is a hidden object game created by Merscom and Gimagin for PC. Use the rusted key to unlock the rusty door.

There are four doors before you. 40. Open the door and go through to the stairwell. Go back and climb up the vines to see a tree and the castle. 22. 51. 52. Use the knife to cut some orange resin from the tree. Stuck on the mask puzzle. Go through the left one and open the drawer to get a cylindrical piece with the number 11 on it.

Read the scroll from Time. Then take the gold and bronze ingots. 5/10 - Part I started.

See solution below.

21. So go back to the spring palace and head towards the castle. There is something tomfind that I missed and the hints do not mention anything about it. Let’s start with blue, winter. if you hit the stalactite, it shakes the place, but not enough to shake down the diamond. You can throw the teacup, teapot and teaspoon into the pit but still have to find the sugar. 51. Where the heck did the other lever come from??? I got so far then couldn’t change the seasons. 23. 13. Solve the rotating tiles puzzle on the statue and then solve the pipes puzzle to turn on one of the nozzles on the fountain. Take a left again to the bottomless pit. Open the door and go through. Use the hammer to break it down. Give the shield to the statue and go through the door. To get the diamond down, shake your device! There’s a board nailed down that we’ll come back to later. Click on the gears blocking the well entrance. 39. Qué es ese dispositivo? Look through the telescope and you’ll see the colored weights from the weight/hook room. Head towards the market and then examine the inside of the wagon. Go through the door. This site uses Akismet to reduce spam. im confused what i should do with them bith? 7. See solution below. 6. Tap on the 2 to add another clue to your journal. Go back to the summer land and head to the water mill on the left. When complete, return to the Tea Party and give the uniform to the Cook. See solution below. If they are highlighted in red, it means they cannot be found in the current scene, and you must go elsewhere to find it. Place the cake on the dollhouse door to enter.

The next door has a lock in which you have to change all the silver rods to brown.

36. Solve the gear puzzle on the door lock. Go back to the fall area and use the wagons key to open the door in back of the train. You need to rescue your friends! The next door needs a key, so we’ll come back to it.

Tap on the newspaper stack to see a 5 next to it and add it to your journal. Alice Trapped Beyond Wonderland By: MediaCity Games. Grab the shears. Give all the evidence in your inventory to Alice, in any order. Go back to the fall land and use the tongs to grab the incandescent key from the train. We’ll come back to this room later. Go through the left door and grab the shovel.

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