cragheart tank build

Mostly, Brutes are made for close combats, however, one ranged attack Muddle is just a garnish. You pick the biggest, healthiest enemy in the room, surrounded by all his evil friends and then you explode his brain. impact. Just because you can jump over an enemy to attack him doesn’t always mean you should. Playing this character can get really interesting thanks to the components of the theme. However, stamina is a problem for Scoundrel with a hand size of 9 cards only and no way to get it back. When mobility is your game, a Move 4 is your friend. Enemies are in the cafeteria line with Lunchlady Mindthief and today’s special is pain. Long resting allows you to choose the card you lose, which is an incredibly valuable aspect when you’ve put loads of time and effort into picking out your 10. away. You won’t get exhausted quickly if you are careful with the ability cards. Artistic. Like, celebrity showing up to a party late. And if you’re pairing this card up with a fast initiative card, you’re doing that for an Attack 1, Shield 1, and discarding the most important card you have. Force an enemy to take 1 step… I get it, if it’s directly beside a trap then you’re loving life. But the glitch remains when it comes to her poor health. Good if you need to weaken a boss or really powerful enemy, but not the primary reason I’d play this card. Frigid Apparition is one of the tools we have in our arsenal to deal with these uncooperating individuals. This Mindthief Guide is not just rattling off every card the Mindthief has and saying this is good/bad, I’m going to talk about larger strategy, movement, attacks, looting, items, enhancements! A Cragheart moves slow. I’ve spent a lot of this guide telling you to move around and dodge those hits, but realistically you’re gonna get attacked. Answer: Brain Leech. It’s not much flexibility, but it’s better than having to be adjacent to the enemy though (looking at you, bottom of Frigid Apparition). You could try Mindthief scores low on health. You wouldn’t want to rely on it to avoid damage, but it’s better than taking a full-strength hit. Later on we’re going to get into specific attacks, what actions to use and when, but before we dive into specifics it’s very important that you have solid foundational knowledge of movement strategy. Fill in your details below or click an icon to log in: You are commenting using your WordPress.com account. But, guess what? This is made much more difficult by the fact that the Mindthief is first and foremost, a melee character. The general MO for the Mindthief is run in, hit, run away. This tanker will smash enemies even when in a close combat. It’s precious and you’ll wish you had more of them! The mindthief can be a powerful archer or a rapid close combat specialist. (grumble grumble $%&^*%# Cragheart, stupid paperweight). People pay 30 Gold for a War Hammer that stuns on a melee attack. A Mindthief is low on health, so while playing as a Mindthief you will have to get in quick fights and then scoot off as fast as possible. ( Log Out /  The bottom is an Attack 1 that will stay an Attack 1 because you’re not using TMW properly. A Brute is made for dealing out If you don’t take this card with you I don’t know why you picked the Mindthief. That’s long distance dedication. Brute is tied with a Cragheart for health points at level 1. Setting yourself up for success in Round 2. Many young Vermlings may take a look at this card and think it isn’t that hot, and I wouldn’t blame them for it. In the desperate situation outlined above, taking those hits with low health is going to mean bleeding cards. There may come a time when you and your allies are all short on health and the next round is going to bring a whole lot of pain. The bottom half of this one is the rainbow sprinkles to vanilla ice cream. Though this character is primarily all about dealing out loads of damage, you can include lots of variation and specialize it. Sorry, your blog cannot share posts by email. Altogether a Push 3 is incredibly useful and if you decided to take this card instead of Submissive Affliction I would totally support you as long as there aren’t any Retaliate enemies coming your way. And even though ranged attacks aren’t our forte, there will be times when you can’t reach an enemy anyway, so this will be the only way to contribute. You genuinely can’t go wrong. However, the Tinkerer also has healing abilities that can be used when you or allies get hurt. need to use only two based on the situation. If The Mind’s Weakness wasn’t the only really good augment card then this one would have a shot. That will amount to an attack with Stun, Move 3, and then Attack 3. To sum it all up, the different starting classes have their own charms. This is the order I recommend them in, but I will caveat this with the advice that you should prioritize these based on your party composition. This feels like a weak stamina for the character. Great article! What makes this card a valuable option is that it is good value for a lost card and the viability of using the other half of the card until you’re ready to use the burner side. And you may be (very validly) wondering, if there are loads of enemies around, is that really the right time to be looting? as a Tinkerer. Now with this freedom in our grasp and breeze beneath our wings, this card can open up the opportunity to lay a smackdown on an enemy that is otherwise blocked from our melee attack. The idea behind this card is to be able to move your summon because it only does Move 1 by itself, but committing 2 cards out of your 10 to a summon just isn’t a good return. Cuz ice is back with an oh-nine initiative. You know what’s even better though? Milk that Move 5 until you’re ready to mentally blow someone up and then cash in. Like any grey cloud, we will of course look to find the silver lining in each so you know the pros and cons of everything in the Mindthief’s arsenal. Wrong. Scoundrel is known to be able to deal out immense damage but at an opportune Very flexible in terms of build, and can be adjusted on the fly by taking different cards into the scenario. This is what you had in mind when you opened up that box just before the Black Barrow. Tinkerers, they use cards to lose it. In this strategy tips I will focus on a couple of tips that help all characters get the most from their cards and then break down … Just like Scurry is great for its Move action on the top half, Submissive Affliction is great because it’s a bottom half attack. Bottom half is just a self-explanatory Move 3. ( Log Out /  limited count of cards (9 in her case). I gotta leave it there for now. That attack 6 is a burner, so we’re only ever going to be able to use it once… and ultimately we’re going to need attack cards that we can use multiple times if it’s going to be worth taking with us. Especially early on. In order to understand a lot of the strategy you need to know about this card first so behold the secret to the Mindthief’s power! That means you’re not only gonna rock advantage on your attack this turn, but your next one as well. But Silent Scream is also great, so you can’t really go wrong. Gloomtactics crowd control guide: The secret sauce for winning more! Attack 5, so same level that we were dealing with as Frigid Apparition, except now we’re burning a card to get it. Spellweaver special ability allows you to be able to recover the lost cards. If your party already has a character that can dish out heaping helpings of damage then I’d recommend moving Frigid Apparition down and focusing on boosting Perverse Edge’s Range, and adding on a debuff (Disarm or Poison) to Scurry. When you’re dealing with 6 points of health, this card is a MUST to have in your repertoire. Play your I recommend Stamina because Tinkerer and Spellweaver can cover the healing, but if you haven’t got them in your party a Healing Potion may be beneficial. Attack 4 is average for us, but Ice is always helpful in teeing up Frigid Apparition. And then there’s move 5 until you’re ready to burn the card for all it’s worth. The Tinkerer can be played aggressively using her debilitating abilities and her abilities as a healer of the starting classes. Ironically, he’s now proven to be one of the strongest in close combat, but also the easiest to kill – a real glass cannon. When playing a two-player game, take your time to think well before you make a class choice.

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