descent 2 secret levels

inside there is a robot that releases the Quad laser, Homings, Orbs. All generators are always active in Insane Mode. This secret level which can be played after escaping through a secret door during the meltdown in level 10 is one of the very few secret levels awaiting to be discovered in Descent, yet, with this guide in existence, you can easily find the alternative exit door and then enjoy that secret level! The first Red Door Trigger:  Any of This is the first Mega found in Descent2. There is an Extra Life in the bottom pit, and by this time many Concussion How to secure MySQL against bruteforce attacks? The first two rings are on the same level, the third ring is located below the second. Get the Extra Life (4/6). Asking for help, clarification, or responding to other answers. I recorded them at 35 FPS to save space, if you run them at 100 FPS or more they might run too fast. When the Boss is released The door will not close again. the 4 unlocked doors, and then pick them off from a distance. Cubicle with 4 Guided (G): in the ceiling of the room with the Power Station, a bit forward. Now, on the first secret level, The Energy to Shield Converter is located in the Energy Power Station (the door in front of the room with the Red Key). There is also a Guided Missile. Español - Latinoamérica (Spanish - Latin America). I had already held that door open with a marker when I tried the switch, which explains why I saw no effect. What is a proper way to support/suspend cat6 cable in a drop ceiling? The Blue Key 2) As above, but you can try to stay in front of the Boss and dodge its missiles. you hit with a flare from this side. that opens the the entrance door for few seconds (then it closes forever). secret levels, this hides some Supervisors containing valuable goodies along you will get two Extra-Life (3/6), a Laser 6 and a Quad-Laser. and it leads to the exit door, with a bot generator above it. of the long bending tunnel There is a Gauss. 3) As above, but go into the Secret Level and come back with the Invulnerability and some Mega. 5) Before attacking the Boss, weaken it with few Guided. Level 2 begins. Then, from any of the 4 doors, blast the cloaked bots with the Fusion going down as far as possible inside the Boss room, just in front, to the grate (Z) In total there are 24 levels plus 6 secret levels. Here there is a switch (13) located behind the grate of the prison. will help. The Cloak is useful against the Lou Guard located in the next chimney. How is secrecy maintained in movie production? switch (4) which can be seen through the force field. It uses Vulcan ammo but it is very powerful and even a bit dangerous See Demo 04_tlprt. Just in front of the second force field there is a secret door with a Vulcan and Ammos. The room beyond the Yellow Door The switch (7) unlocks all the doors leading to the Boss room from the lower levels. with a few (okay, a lot of) nasty bots. free the tunnel from the robots, exit, shot the door located at the end of the walkway Monday: Well, we crash-landed that UFO in the desert and Bubba says he wants to go home. See next picture. Get the red key - it's just in front of you - go back to the red door, enter, take one of the two side corridors, blow the reactor. On the other part of the ring there is the second door, do not trespass, you can't come back Part one (first Teleport). After the next door we are inside the ring of tunnels where the Red Door opens. The Gauss Cannon ALL RIGHTS RESERVED. There is an Afterburner at the very end of this level. Diamond Claw, When taking the Blue Key, three cubicles in the ceiling open and other bots will come out. passing through the Teleport, enter, solve a puzzle, exit, save. The Blue Door Forums; FAQ; Logout; Register; Logout; Register; Board index DESCENT GAMING Descent Old Skool; It is currently Thu Mar 12, 2020 9:55 pm; All times are UTC; Secret Levels In D2 . and finally to the cell with the Guide-bot. shooting at the spawning bots. This time a secret wall opens, take the two Mega (3/5), the Extra Life (1/6) and This one is in a bad position, but it is possible to go back to the first force field and Without activating the bot generators, we take the Helix, the Plasma Gun and the Guided missiles. In the second figure, the secret door is at the end on the right side, in the top corner. grabbing the Cloak directly in front of the starting point, and then flying Level 1: Lunar Outpost Level 2: Lunar Scilab Level 3: Lunar Military Base. At the end of level 4 there is a Boss-Robot. The Boss hall by Sirius » Fri Dec 09, 2005 5:00 am, Post until the screen size is minimized, and then the plus key (+) until the screen size becomes normal. When we proceed toward the Blue Door, a second cubicle inside the first one opens, room with the Red Key. Stay in front of the second door, in front of you there is recharge in the intervals). In general, do European right wing parties oppose abortion? Helix Cannon The first level has only the red door. there is a closed door. 2 posts • Page 1 of 1. they will release a Mega (1/5) and a Smart. The switch (6) found at the end of the ride allows to open the door of the left caged tunnel from the inside. (S) can be seen All the mine is shown, but the parts not yet explored are in a different colour. See Demo s1_1. The next figures show the walkway from the front side and the right side. After vaping the Hulks, the hostage room (E). Then we pilot a Guided through the grates to activate one of the switches located near the exit (16, 17) There are many other ways actually, employing assorted combinations of In the opposite side of the ring there is another force field and another Lou Guard. But you must hurry: pass through the door to the left, We find the first Teleport, leading to Secret Level 1. Creating new Help Center documents for Review queues: Project overview. In the floor there is a niche with Mines and Vulcan ammos. It is easy to target the Smelters from the outside. Skip to content. after the corner (and hence not visible) that opens the door (12S). The gut-wrenching Descent saga continues with more pulse-pounding action than ever before. MAIN THREATS:  The whole thing's a threat. The lower ring and the Red Key We must pass quickly because the wall closes and it can be opened from one side only. Use the Vulcan: its bullet can pass through the energy fields, while energy shots are reflected. Then pass through the door below the grate. Press F4 and give a name to the Marker. We go ahead and we find other hostages. The grate disappears shooting at the switch (9) located after the grate. ArkanoiD DBB Cadet Posts: 11 Joined: Tue Jan 01, 2008 11:14 pm Location: Moscow, Russia. Let's take a deeper look into the matter. In this tunnel there is an Energy Generator to fill up when needed. In the next room we find a switch (2) that The switch at its left (7) fully opens all the doors accessing the room, from all the rings. Relax, get your Helix. the middle of the center room. To reach the Gauss, pass through the first door, go up and stay to the right, Book featuring an encounter with a mind-reading centaur. Cubicle 1, there is panel inside (switch 8), it turns off the last force field in the upper ring, ROBOTS: This one is actually easier than the other two secret levels, if you do it Then return to the main room. From this tunnel it is possible to access the Pass through the third ring, take the Invulnerability, get rid of the bots: To reach the reactor, there is the back entrance. The generator activates three times, except in Insane Mode. Heck, I don't b... Privacy PolicyCookie SettingsDo Not Sell My InformationReport Ad. Lou Guard. To get the Vulcan: from the level entrance take the tunnel to the left and enter into the tunnel in the floor. the last door does not open on the other side. However, there is an Invulnerability in the back, and It can be opened with the Gauss trick. Also, GABBAGABBAHEY and the other Descent I codes all have the same effect: Contributed By: mighty mosquito, TubeRacer, Basilisk_, and zeldagirl. The door to enter in the central room is located to the other side. A Butt-Kickin', Gun-Totin', 3D Romp Through Hickston, U.S.A. It only takes a minute to sign up. but the door (12S) remains open for few seconds only, then its locks forever. and the second one will hit the switch. The Vulcan is at the end of the tunnel. an Energy Generator and the Laser 5). in the next picture, at the entrance of the Boos room. Make a beeline for the hidden door and dump a Mega Missile into the group of secret passage located in the floor just beyond the first door after the entrance. from its pit in the floor (unless you exit and re-enter through the grate Z) Pass through the Exit to access Level 5. Does anyone know how to fix this issue? share | improve this question | follow | edited Aug 25 at 1:29. There are also few tricks and a good number of nervous bots, (remember? Secret level 3 is in level 24 but I don't remember -exactly- where it … this trick will repeat each time. The best description of this level I ever seen was posted by Jeffo on alt.games.descent the Teleport (T), the Power Plant. We can deplete the generator by standing in front of it and systematically The first system (Zeta Aquilae) includes the first 4 levels (Ahayweh Gate, Turnabout Bore, Wenl mine, Robby Station) - hit the switch (11), the door (11S) opens (and remains open). Making statements based on opinion; back them up with references or personal experience. Moderator: AceCombat. the room). near the switch). "Descent 2" (PlayStation) You are here: Retro Game Cheats → PS1 Cheats → Descent 2. Have you ever been told, heard, or read that there are secret levels in. Following the tunnel we arrive just in front of the Red Key, located behind

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